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after getting a mushroom a flag will be in its place and will stay on screen |
| GGIUUA Submitted by xraylive99 |
blocks are in diffrent locations
NOTE f you beeat leavel 1-1, mario will a walk forever so its impossable to beat 1-1 |
| SSPOGS Submitted by xraylive99 |
blocks, ? blocks, bricks get stuck on screen for a few second after getting hit |
| YPZAYX Submitted by xraylive99 |
flag/mush 20% mhroom + 115% flag comes out of a ? where a mushroom would normlly come out, after getting flag/mush flag remaains on screen fie flowers iss also a flag/mush |
| YLIUUA Submitted by xraylive99 |
game will start with normal blue screen n then when you move screen will turn pink-purple, bowser will be at top of screen on the left and will shoot fire balls and shortly after will disappear, getting mushroom will come out looking like bowser, once you get bowser/mushroom you will get big and bowser will be upside down stuck on screen, getting fire flower will be almost the same but he wont move
NOTE: gettig fflag at the end will lock up game |
| GGIUUE Submitted by xraylive99 |
getting ? block with a coin in it causes game to glitch up a bit and they you die
NOT: can case game to crash sometimes |
| LPLVAZ Submitted by xraylive99 |
getting a coin question block causes graphx glitches for a bit and then mario comes back
NOTE uestioon blocks dont change faces after being it, so it will look like you can hit it again, btnothing happeenns |
| AGLVAX Submitted by xraylive99 |
hitting a ? with a coin in it will sort of screw up where blocks are and graphx will screw up a bit
NT: game caan freeze |
| LYLVAZ Submitted by xraylive99 |
like GGIUUA except the flag flickers alot |
| LIIUUA Submitted by xraylive99 |
mario cant jump |
| YEALAK Submitted by xraylive99 |
mario runs so fast, he goes so fast he causes the stage to scroll wierdly |
| GAPUUY Submitted by xraylive99 |
mario skates with 1 foot both ways but if he gets big he will be glitchy |
| LUIYAE Submitted by xraylive99 |
mario walks slow, also trying to walk backward make mario walk forwerd, also using backward walk mario can walk thre pipes |
| ILPUUY Submitted by xraylive99 |
mushrooms fall through ground and some goombas fall through bricks and ground
NOTE: this maakes it hard to get mushrooms unless your right under it |
| POTYLZ Submitted by xraylive99 |
run into any enemie and you will turn invisible, can walk through pipes and float over holes
NOTE: lee ccannt be beaten because mario cant hit the flag |
| SPYTEZ Submitted by xraylive99 |
screen doesnt scroll |
| POZXVY Submitted by xraylive99 |
swim form mario, mario look like hes swiming but play just like normal
NOTE: gettingg big disables this effect |
| NKPYTA Submitted by xraylive99 |
when mario walks or runs he will glitch out and when he stops he will be normal
NOTE:i you geet big the effect will stop |
| OXPYTE Submitted by xraylive99 |
|
| 00AF42:1A | | "Neon Mario" Submitted by britt.ericsson |
| 9183:9D 9184:10 | | 000 time at start of game, instant death Submitted by xraylive99 |
| 009183:9D | | 900 seconds on timer. Submitted by james.haley |
| 00F448:87 | | A cool new "stomp" sound Submitted by Jenks |
| 009C10:D4 | | A really weird underwater adventure... for the first few levels until it crashes Submitted by Mr_8-Bit |
| 00A6AF:18 | | A tree appears in the middle of world 1-1. Submitted by james.haley |
| 009516:DD | | A weird never ending 1-1 world Submitted by dark_pikachu |
| 008A6A:0B | | All blocks bumped by little mario become invisible, but they are still there. Also, all unbreakable blocks (like question boxes) become invisible, but still there, when bumped by any size of mario. Submitted by infinityloop |
| 9A3B:19 | | all breakable blocks are now unbreakable, except for bricks that have an item in them, only seems to effect 1-1, and effects 1-2 allittle Submitted by xraylive99 |
| 0085E6:11 00C10E:E5 00D898:E5 | | Almost invincible Submitted by britt.ericsson |
| 00B264:00 00B263:A9 00D936:AD | | Always stay big |
| 00B463:A1 00B264:00 00D936:AD | | Always stay little (Mario is invincible only if he picks up a mushroom, and he temporarily resizes to shoot fireballs. Also, mario cannot go up vines. If you try to go up a vine and succeed, you die.) Submitted by Dallas |
| 8119:21 | | animation of ? blocks is very fast Submitted by xraylive99 |
| 00861F:1D | | Background changes when hit Submitted by jrard |
| 009199:D5 | | Beanstalk at the beginning of every level. Submitted by southshark |
| 00D0E3:2E | | Bowser still blows fire at you, but disappears when you get to him (works on all castles). Submitted by james.haley |
| 009B10:84 | | Can't get Question Boxes Submitted by jrard |
| 008A11:E5 | | Coin boxes turn black after you hit them Submitted by SinzOne |
| 008091:DE | | Darker game--as if though you turned the tv's brightness down. Submitted by james.haley |
| 00C71D:8F | | Different Enemies Submitted by jrard |
| 00E107:51 | | Enemies can go thru pipes, walls, and blocks! Mario (as usual) can't go thru pipes, walls, or blocks. This code really changes the way you play SMB. Submitted by Tony_Hedstrom |
| 00DB38:37 | | Enemies go super slow after touching any wall or edge. Submitted by james.haley |
| 00900B:C4 | | Everything except Mario and enemies is invisible. Very challenging! Submitted by james.haley |
| 00BF30:86 | | Fast/Stopped Enemies Submitted by jrard |
| 00D71D:8F | | Fire balls kill everything on the screen (Includeing Bowser but you have to fire a couple times before it kill's him) Submitted by El Nerdo the Magnifisent |
| 00ED15:E5 | | Fireballs explode on contact. Submitted by james.haley |
| 00D936:AD | | First get a mushroom, then if you get hurt, you will shrink (duh), but if you get hurt again you will grow! It will do this over and over again without dying, and it only takes up one space! Submitted by Oniudra |
| 009C32:D4 | | Flying fish on 1-1 Submitted by Mr_8-Bit |
| 8116:0F | | game will freeze at lives screen Submitted by xraylive99 |
| 81A2:0C | | game will freeze every 2 seconds for 1 second Submitted by xraylive99 |
| 00B264:00 | | Get a mushroom, and you will allways stay small, even when you get hurt. Except for holes. Submitted by Oniudra |
| DCC8:D9 | | hitting any block while enemies are near by causes the enemies to die. NOTE: only one enemie dies per hit and ? blocks dont work Submitted by xraylive99 |
| 8AF9:19 | | hitting any blocks causes letters and numbers to appear close the block Submitted by xraylive99 |
| DCC8:99 | | hitting blocks causes them to be destroyed and random flag pole appear in the level . NOTE: hitinng ? blocks with this code on auses the ? to be destroyed insstead of getting anything out of them Submitted by xraylive99 |
| 075A:09 | | Infinite Lives Note: Will work with the Famicom Disk Version Too.Submitted by supersonicjc |
| 0091D9:AD | | Infinite lives for both players |
| 0787:0C | | Infinite Time Note: Will work with the Famicom Disk Version Too.Submitted by supersonicjc |
| 00D92D:2A | | invincibility Submitted by David Higgins |
| 00D88D:D5 | | Invincibility! When enemies touch you, they die. You can still fall down holes and die. Submitted by Tony_Hedstrom |
| 079E:06 | | Invincible Note: Will work with the Famicom Disk Version too.Submitted by supersonicjc |
| 00B493:00 | | Just like the multi-jump code in Super Mario 3 Submitted by stdrlp01 |
| D936:AD | | Keep The Fire Flower Ablity Submitted by supersonicjc |
| 009149:04 | | Lets you swim on all levels. Makes game crash on world 5, so warp past it... Submitted by phid |
| BF35:86 | | like VALLUY except some enemies fall from the sky and some float vertically down from the sky Submitted by xray99 |
| 00DF60:09 | | Mario can move through blocks from the right side. Submitted by james.haley |
| B338:15 | | mario can run in place super super fast Submitted by xraylive99 |
| 009148:51 | | Mario is always swimming! Submitted by Tony_Hedstrom |
| 009C10:02 | | Mario is in world 4-1, then 3-2? in water, but still same layout.... truly weird. Hangs after 4th level Submitted by Cromagnon |
| 00EFE8:09 | | Mario is invisible and invulnerable Submitted by southshark |
| 00916A:05 | | Mario will fall into the start! Submitted by mogly_ |
| 00B156:9D | | Mario will run through things (bad guys, extra life shrooms, etc.) However, you can still get coins Submitted by mogly_ |
| BF33:86 | | Mario's movement is still for a 1 sec before he moves and he walk slowly any enemies movement is kind of messed up at the beginning stage 1-1 Submitted by xray99 |
| 00B424:10 | | Mega-jump from a standing start only |
| 00B426:10 | | Mega-jump from running only |
| 00B428:04 | | Mega-jump from turbo running only |
| 00B42D:07 | | Moon Gravity from a running start |
| 00B42B:07 | | Moon Gravity from a standing start |
| 00B42F:07 | | Moon Gravity from turbo running only |
| 00E8B1:1A | | Most enemies and some other things look like Koopa Troopas Submitted by james.haley |
| 00D8AB:AA | | Most enemies won't die Submitted by Mr_8-Bit |
| 00EFE8:08 | | Muliple Fire Mario Submitted by jrard |
| 00E38D:80 | | mushrooms 1-ups and enemies fall straight down through the ground Submitted by hybrid |
| 009111:02 | | Music Repeats Clip Submitted by jrard |
| 9111:11 | | Music Tracks Are All Wrong Submitted by supersonicjc |
| 009CA3:14 | | New Cool World, (use jump code with this one.) Submitted by TheOne |
| 8942:44 | | no floors and blocks n bricks are green and some are blue, world 1-1 text scrolls around the level and so do some zeros, fly code AEPLLG may be needed to play with this code on Submitted by xraylive99 |
| 009099:DD | | No Music Submitted by jrard |
| 00D936:AD | | Once you get fire-power you will find it hard to lose - even though you may -APPEAR- to have lost it Submitted by mogly_ |
| 00D84B:5B | | Resets game on power-up Submitted by Mr_8-Bit |
| 00D885:11 | | Run into enemies and get power ups Submitted by tazdude |
| 8133:0E | | scrabled 1-1, layout is the same, but block images are scramed Submitted by xraylive99 |
| F26F:E6 | | Screen moves very slow and Mario cant be seen and enemies are missing, this code make you run out of time because you move way to slowly Submitted by xray99 |
| 008141:59 | | Slow motion--works, but is very glitchy. Submitted by james.haley |
| 8131:05 | | sort of messed up 1-1
NOTE: tee iis a pipe that you need to run fast to jump over, also stage never ends and is in a sort of a loopSubmitted by xraylive99 |
| 009111:E5 | | Soundtrack is swapped around. Wrong music in each world. Submitted by james.haley |
| D88F:01 | | Starman has no effect on enemies Submitted by johnnie1' |
| 009189:DD | | Start as star power Mario but you lose it after 1 min. Submitted by angar |
| 009087:01 00908A:07 009089:5F | | Start on World 2 |
| 00908A:07 009089:5F 009087:02 | | Start on World 3 |
| 009087:03 00908A:07 009089:5F | | Start on World 4 |
| 009087:04 00908A:07 009089:5F | | Start on World 5 |
| 009087:05 00908A:07 009089:5F | | Start on World 6 |
| 009087:06 00908A:07 009089:5F | | Start on World 7 |
| 00908A:07 | | Start on World 8 |
| 00906B:8E | | Start player 1 with 8 lives and player 2 with 3 lives |
| 00906A:00 | | Start players 1 & 2 with 1 life |
| 00906A:05 | | Start players 1 & 2 with 6 lives |
| 00906A:08 | | Start players 1 & 2 with 9 lives |
| 00DD11:0F | | Stay at the top of your jump, and can't get back down Submitted by southshark |
| 00BF30:D4 | | Strange Movements Submitted by jrard |
| 00D84B:DD | | Strange power-ups and enemy hits. The first power-up you get (a mushroom) won't change your size, but when you then hit an enemy, you turn big. If you get a mushroom and then a flower, you turn into a small fire mario. Submitted by Mr_8-Bit |
| 00B424:18 | | Super jump from a standing start only |
| 00B426:16 | | Super jump from running only |
| 00B428:14 | | Super jump from turbo running only |
| 009149:08 | | This code lets you swim everywhere, plus you start some levels about half way to the flag pole. Submitted by Tony_Hedstrom |
| 009111:11 | | This is an old favorite. This code will alter the music, making the game play the wrong music in all of the levels! Submitted by UGuardian |
| 009C7C:CE | | Time starts at 900 seconds instead of 400 seconds. Submitted by Tony_Hedstrom |
| 008F87:E6 | | Timer counts up instead of down! Take as much time as you want to finish a level! Submitted by Tony_Hedstrom |
| 008700:E5 | | Title appears at the beginning of each area. Submitted by james.haley |
| F16F:E6 | | Turtles are on top and enemies are invisible Submitted by xray99 |
| 00DFEE:90 | | Very few enemies, and the enemies that are there fall through the ground before they get to you, so basically, you don't hafta worry about enemies. Submitted by The Cribbage Queen |
| 009087:23 00908A:07 009089:5F | | Warps you to world -1!!! Submitted by james.haley |
| 009399:D5 | | Weird blocks are on the ground. Submitted by southshark |
| 00DD11:8F | | Weird things happen whan you jump, will likely freeze Submitted by southshark |
| 0088E7:09 | | Welcome to Bricktown! Submitted by james.haley |
| 0088E7:0E | | Welcome to Noob Saibot Land! (try this to figure out why I call it that.) Submitted by james.haley |
| BFB3:86 | | When mario moves he keeps moving accross , if mario jumps he will keep going up intell hes off of the screen, mario can also float over holes, also time freezes, if theres eniemes on top of bricks they will not fall when they hit the end of the bricks Submitted by xray99 |
| F096:A0 | | when u start Mario looks like hes in swimming form, but when he moves he constantly shrinks and gets bigger like a mushroom does.
NOTE: gettig aa mushroom will make him stay big instead of shrinkingSubmitted by xraylive99 |
| 00C99B:13 | | When you get a powerup or kill an enemy, it turns into a turtle. Submitted by southshark |
| 00D8CF:17 | | When you stomp on a goomba, you can kick them like a turtle shell. Submitted by The Cribbage Queen |
| 00D885:B5 | | When you touch enemies they turn you either big or give you fire power Submitted by So-Low |
| 0092E0:7D | | World 1-1 is transformed into a flat world that runs on forever. Submitted by james.haley |
| 00AFA2:19 | | You are stuck in the first frame of the game Submitted by SinzOne |
| 00F71F:E5 | | You get some crazy music Submitted by SinzOne |
Game Genie codes |
| ATNLYNEA | | Infinite time Submitted by Zazeroth |
| VVVLTGKU | | Mega jump that works for standing, walking, or running jumps Submitted by Zazeroth |
| VOVUGGKL | | Moon jump that works for standing, walking, or running jumps (but not when first beginning to walk from a standing start) Submitted by Zazeroth |